Be Fast to Last
A downloadable game
Made for Brackeys 2025.1 Game Jam - my first game jam entry as a programmer and our 3D artist's first game jam as well, so be gentle :)
You alone are tasked with maintaining a ship designed for a crew of 30. Failing tasks causes the ship to take damage. You will have less time to complete tasks the more of them you fail. To make matters worse, the ship gradually falls apart no matter what you do. And the android overseeing you may not be very forgiving... Complete tasks (green interactable hand-scanners which are visible through walls) to maintain the ship for as long as possible! How long can you survive?
Par Time
If you do not complete any tasks and only evade hazards, life support failure will occur after ~3 minutes. On my first attempt of the released game I survived for ~4 minutes :)
Controls
Movement
- Run: WASD
- Jump: Space
- Crouch/slide: Ctrl
- Dash: Mouse Wheel Up
Interact
- Interact: E
- Restart: Enter
Application
- Menu/Unlock Cursor: Escape
- Refocus Game: Left Mouse Button
Mechanics
- Goomba Stomp: If you jump on top of an enemy, they will be destroyed.
- Dash: Input the dash while mid-air. You will dash in whatever direction you are inputting, not just where you are looking.
- Slide: Run forward until you build up enough speed and then hold the crouch/slide input. You can get more speed/distance by jumping out of the slide at the right time to avoid ground friction.
- Wall Climb: Run forward whilst facing a wall. Your vertical acceleration wanes as you climb but returns over time while you are not climbing. Wall bouncing will tire out your climb energy.
- Wall Bounce: Whilst climbing, hold jump.
- Wall Run: Whilst climbing, face parallel to the wall. It is much faster to move diagonally into the wall.
- Air Strafe: Develop at least some speed, then let go of the forward input and instead hold a sideways input while very gradually looking in that direction. You will be able to accelerate beyond the maximum speed you could otherwise achieve through running alone. You can alternate directions to go in a relatively straight path.
Contributors
- ScaleShift: Programming, Audio, Design, Project Lead
- OlafSzwast: 3D Art
- Fettuccine5344: User Interface
Licence
Anyone can play this game for free, but you can't redistribute the software or its assets.
Copyright (c) 2025 ScaleShift/ReasonMakes, OlafSzwast, and Fettuccine5344 All individuals are permitted to use this software free of charge, but are not permitted to redistribute the software or its assets. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Transformed Assets
Textures
The majority of textures were hand-painted by our 3D Artist, Olaf. And all textures were altered in some way to fit the game's style. Only 5 textures - the foliage - were not hand-painted, and were sourced from Textures.com. Their licensing information: https://www.textures.com/faq-license#games
- https://www.textures.com/download/3d-scanned-grass-strands-atlas/133361
- https://www.textures.com/download/3d-scanned-house-fern-atlas/132901
- https://www.textures.com/download/3d-scanned-funkia-plant-leaves-atlas-03/132905
- https://www.textures.com/download/3d-scanned-various-weed-atlas/133422
- https://www.textures.com/download/3d-scanned-lotus-corniculatus-atlas-1/146683
Sounds
The majority of sounds were created in-house by me, ScaleShift. For some examples: to record footsteps, jumping, and landing, I was running around outside holding my cell phone by my feet. To record sliding I slid my hand across my desk next to my microphone. Etc.
The sounds which were not recorded in-house were sourced from Freesound.org and were nonetheless almost all altered in some way as well.
The robot assembly, rocket loop, and explosion sounds, as well as the combat music, were reused assets from from a previous game I made. I produced the combat music myself around 10 years ago. The sound effects were heavily edited sounds also from Freesound.org. I further edited these sounds for porting to this game.
- Movement, Wall-run: skateboard grinding on metal rail.wav by 21100495 -- https://freesound.org/s/655371/ -- License: Creative Commons 0
- Movement, Dash: Woosh_Low_03.wav by moogy73 -- https://freesound.org/s/425699/ -- License: Creative Commons 0
- 3D One-shot, Robot Missile Launch: Tomahawk Missile Rocket Launch 2 by qubodup -- https://freesound.org/s/162379/ -- License: Creative Commons 0
- 3D Ambience, Robot: BULLDOZER SMALL CU.mp3 by Geldart -- https://freesound.org/s/202021/ -- License: Attribution 4.0
- Ambience, Ship Hum: Space ship / space station low frequency noise by krakenkraft -- https://freesound.org/s/563917/ -- License: Attribution 4.0
- 3D Ambience, Ship Creaking: Foley_Object_Metal_Oven_Creaks_Mono.wav by Nox_Sound -- https://freesound.org/s/585734/ -- License: Creative Commons 0
- 3D Task Area Ambience, Cockpit: Beep_Sequence_07.wav by AlienXXX -- https://freesound.org/s/267558/ -- License: Attribution 4.0
- 3D Task Area Ambience, Cockpit: FX - Beep bomb countdown 2 by TILIADESIGN -- https://freesound.org/s/488813/ -- License: Creative Commons 0
- 3D Task Area Ambience, Cockpit: sine octaves up beep.wav by Mossy4 -- https://freesound.org/s/263124/ -- License: Attribution 4.0
- 3D Task Area Ambience, Cockpit: BEEP 2.wav by anthonychartier2020 -- https://freesound.org/s/560189/ -- License: Attribution 4.0
- 3D Task Area Ambience, Reactor: Darkwave Reactor by Alien_I_Trust -- https://freesound.org/s/785817/ -- License: Creative Commons 0
- 3D Task Area Ambience, Electrical: welder sparks good detail2 long straight weld.flac by kyles -- https://freesound.org/s/453690/ -- License: Creative Commons 0
Updated | 3 days ago |
Published | 5 days ago |
Status | Released |
Authors | ReasonStudios, OlafSzwast |
Genre | Platformer |
Tags | First-Person, Indie, Movement Shooter, My First Game Jam, No AI |
Download
Install instructions
1.) Download
2.) Using WinRAR or any archival tool, extract everything inside of the .rar
3.) Launch be_fast_to_last.exe
Comments
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The few seconds that were survived were filled with torturing the keyboard and enjoying the ship boss banter
Cool, a video! What's this in the description? "Impossible controls"? What's impossible about the controls?😠Lol. Thanks for playing our game!